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<channel>
	<title>This Is 499</title>
	<link>https://thisis499.cargo.site</link>
	<description>This Is 499</description>
	<pubDate>Fri, 14 Apr 2023 19:25:02 +0000</pubDate>
	<generator>https://thisis499.cargo.site</generator>
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	<item>
		<title>The Money Date</title>
				
		<link>https://thisis499.cargo.site/The-Money-Date</link>

		<pubDate>Fri, 14 Apr 2023 16:10:20 +0000</pubDate>

		<dc:creator>This Is 499</dc:creator>

		<guid isPermaLink="true">https://thisis499.cargo.site/The-Money-Date</guid>

		<description>
	A card game designed to encourage deep conversations about money. The objective is to invite players to individually identify their financial archetypes and collectively explore past experiences and underlying emotions that influence their relationship with money. While talking about money is taboo for so many, the game works to break down barriers between money, power, shame, and guilt by leveraging mutual storytelling to encourage players to embrace vulnerability, understand differences, and deepen relationships. The Money Date asks: can uncovering unconscious relationships with money help players to build financial mindfulness, competence, and confidence?


	The Money Date &#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp;&#38;nbsp;
 Julia Nguyen, Erin Beaudoin, &#38;nbsp; and Anna Chi2023
Backed by Psychology
Special thanks to our mentor José Jaime Guerrero, CPA, Registered Clinical Counsellor, Financial Therapist and founder of the financial counselling center Currency of the Mind. This work was inspired in part by It’s Not About the Money, a book written by Brent Kessel, CFA, which introduces the theory of “Financial Archetypes” and explores the link between the unconscious mind and financial behaviour.

&#60;img width="2208" height="1398" width_o="2208" height_o="1398" data-src="https://freight.cargo.site/t/original/i/0403f1c284c6d53590a6f38e6f1768390e8f5cb3c43d5aeb80418e7ec3057497/Screen-Shot-2023-05-08-at-4.12.04-PM.png" data-mid="178119133" border="0"  src="https://freight.cargo.site/w/1000/i/0403f1c284c6d53590a6f38e6f1768390e8f5cb3c43d5aeb80418e7ec3057497/Screen-Shot-2023-05-08-at-4.12.04-PM.png" /&#62;
Financial Archetypes and the unconscious relationship to money

&#60;img width="2284" height="1742" width_o="2284" height_o="1742" data-src="https://freight.cargo.site/t/original/i/cd249ad9853a771e4aa619e4ae2573524b52fec691aca1085a03cc16b790b3ad/archetypes-1.png" data-mid="178064322" border="0"  src="https://freight.cargo.site/w/1000/i/cd249ad9853a771e4aa619e4ae2573524b52fec691aca1085a03cc16b790b3ad/archetypes-1.png" /&#62;

The Money Date is based off of the concept of Financial Archetypes, which are a set of characteristics or patterns of behaviour that individuals tend to exhibit when it comes to money.
Financial Archetypes Theory helps players to identify their unexamined beliefs and habits, which is the first step in uncovering the root cause of their relationship with money. Every archetype has its own weaknesses and strengths, and certain archetypes balance each other out.

HOW IT WORKS

Before the Game
Players take a quick online quiz on The Money Date website, to receive their top 3 Financial Archetypes. They do not tell the rest of the group what their archetypes are.

&#60;img width="2272" height="1402" width_o="2272" height_o="1402" data-src="https://freight.cargo.site/t/original/i/d8eb96d337358af9d5ace589091a37e7823c165a2e2a18e607169624516543f6/Screen-Shot-2023-05-08-at-3.29.39-PM.png" data-mid="178098982" border="0"  src="https://freight.cargo.site/w/1000/i/d8eb96d337358af9d5ace589091a37e7823c165a2e2a18e607169624516543f6/Screen-Shot-2023-05-08-at-3.29.39-PM.png" /&#62;
One way to play:
SCENARIOS
Players gather and take turns discussing how they would react to each scenario. The rest of the players listen, ask questions, and can discuss their hypothesis of other players’ potential archetype(s).
There are 3 levels of scenario cards, each level increasing in intensity. By talking through the same scenarios players are able to learn from each other, break down barriers, and reframe their financial perspectives.

&#60;img width="4676" height="2885" width_o="4676" height_o="2885" data-src="https://freight.cargo.site/t/original/i/21b700ae7ee0fc2d56249f4c39f5568230fbccf004821e4d8dc3eb84d7ed6a80/scenarios.png" data-mid="178064763" border="0"  src="https://freight.cargo.site/w/1000/i/21b700ae7ee0fc2d56249f4c39f5568230fbccf004821e4d8dc3eb84d7ed6a80/scenarios.png" /&#62;MONEY STORY
Once all players have gone through 3 rounds of scenarios, they move onto the next component of the game: The Money Story. Players finally reveal their financial archetype to the group before responding to individual prompts that encourage them to dig deep and reflect on past events that created their personal financial archetypes.

&#60;img width="4676" height="3057" width_o="4676" height_o="3057" data-src="https://freight.cargo.site/t/original/i/1889f83ae7c4422458190efb214e773dd5f25e83b04b8890e6a32d339e175151/moneystory.png" data-mid="178064848" border="0"  src="https://freight.cargo.site/w/1000/i/1889f83ae7c4422458190efb214e773dd5f25e83b04b8890e6a32d339e175151/moneystory.png" /&#62;Another way to play:Players can have the Money Date with their balancing archetypes. For example, someone with dreamer/enthusiast tendencies can pair up with a saver/manager. Players review all the scenarios and select 2-3 scenarios from each level that they want the other’s perspective on, they can also write down their own scenarios. Each player takes turns describing how they would approach the same scenario while sharing what feelings or thoughts come up for them. Play the Money Story cards as normal, with each player reflecting on how the prompt contributed to their archetypes.

WHAT’S INCLUDED

&#60;img width="2736" height="4112" width_o="2736" height_o="4112" data-src="https://freight.cargo.site/t/original/i/ac9a576fca147bbb15247adb3638aa8e3337baf47e32924400113b3278e10076/themoneydate.png" data-mid="178119809" border="0"  src="https://freight.cargo.site/w/1000/i/ac9a576fca147bbb15247adb3638aa8e3337baf47e32924400113b3278e10076/themoneydate.png" /&#62;&#60;img width="2540" height="697" width_o="2540" height_o="697" data-src="https://freight.cargo.site/t/original/i/8c23ccd22e3432491b5a01829e57ba6d38f5c4b0725b5b647ff862179ded5a85/set_illustrated.png" data-mid="178064965" border="0"  src="https://freight.cargo.site/w/1000/i/8c23ccd22e3432491b5a01829e57ba6d38f5c4b0725b5b647ff862179ded5a85/set_illustrated.png" /&#62;Why this game resonates with players

&#60;img width="2168" height="1353" width_o="2168" height_o="1353" data-src="https://freight.cargo.site/t/original/i/4f54aad6fb56dc7d5f208d0c0b91d0bf6c7fe6185a1916596e458c697bad5e99/archetypes_hand.png" data-mid="178065148" border="0"  src="https://freight.cargo.site/w/1000/i/4f54aad6fb56dc7d5f208d0c0b91d0bf6c7fe6185a1916596e458c697bad5e99/archetypes_hand.png" /&#62;

Creating a space to voice what’s normally left unsaid regarding money breaks down barriers and deepens relationships. Players are excited by the concept of financial archetypes and gain self-awareness though diagnosing themselves and others. It’s not uncommon for players to get emotional after identifying certain life events that they didn’t realize had such an influence ontheir behaviours, and beliefs. The game balances vulnerability and playfulness in an exchange that leaves players feeling enlightened and curious to learn more.
All players who we’ve tested with (30 gen Z and younger millennials from various demographics) said that they want to play The Money Date with their friends, romantic partners, and family members and would buy the game if they could.

“Seeing how everyone deals with the same financial situation is wild. Its making me question my habits.”

“This game made me realize something needs to change.”

“I want to play with game with my parents and all my friends.”


ABOUT
Erin Beaudoin
Erin is an upper year SIAT student who has built a rewarding career while still being in school full time, demonstrating her passion for design and her dedication to instant noodles. One of her jobs was working as a Product Designer at Vancity Credit union where she saw first hand how gaps in financial literacy, learned money habits, and socio-economic status deeply affected the trajectory of people’s lives. She’s been curious about the intersection of money, psychology and wellness ever since. Erin is the cofounder of SFU’s largest design club, Tiny Design Society, which she started in an effort to create a low barrier space for designers to collaborate, share their work, and connect to industry. At the time of writing, Erin is currently at AllPurpose and IBM where she works as a Product Designer for clients such as Telus and leads projects for IBM’s Corporate Social Responsibility initiatives. In terms of hobbies she likes alot of things, mostly anything to do with body movement, being outside, and playful creativity.

︎ ebeau
︎ erinbeau.com
︎ tinydesignsociety


Anna Chi
Anna is a recent graduate of the SIAT program, where she honed her skills in visual and product design. Growing up in an immigrant Chinese family, Anna has had first hand experience with her family’s attitudes and behaviors regarding money. Through her work on The Money Date, she has gained a deeper understanding of how these experiences have shaped her own relationship with money. Throughout her university career, Anna has held various roles, including graphic designer and UX designer at a local startup where she led the development of the company’s new design system. In her current role, she designs UX solutions and improvements for SAP’s Analytics Cloud product. Recently, one of Anna’s projects was selected as a finalist for Vancouvers UX Awards. As a recent graduate, Anna plans to use her newfound free time to further develop her visual art skills and explore her identity as a design mentor for early design students.

︎ ruoqichi
︎ annachi.ca

Julia Nguyen
Julia is a visual artist with a lifelong passion for creative thinking and imagination. She pursued a double major in Interactive Arts and Technology and Business at Simon Fraser University (SFU), specializing in Design and Marketing. Her UX design career took off when she placed as a Top 3 Finalist in SFU's Brandstorm competition, working with Moment Energy, a cleantech startup, as the client. Julia went on to complete a ~16 month co-op at MomentEnergy, where she focused on website strategy and created design materials for the marketing team. She enjoys learning from academic design projects and mentorship channels, and is always looking for ways to grow as a designer. One of her proudest academic achievements is her project, Neighbourhood Rescuer, which was recently nominated as a Top 3 Finalist in the BestStudent Project category at the Vancouver UX Awards.

︎ -julia-nguyen</description>
		
	</item>
		
		
	<item>
		<title>Sea Salt Friends</title>
				
		<link>https://thisis499.cargo.site/Sea-Salt-Friends-1</link>

		<pubDate>Fri, 14 Apr 2023 16:10:22 +0000</pubDate>

		<dc:creator>This Is 499</dc:creator>

		<guid isPermaLink="true">https://thisis499.cargo.site/Sea-Salt-Friends-1</guid>

		<description>
	
Sea Salt Friends is an animated short that explores the often unbalanced realities of growing apart. The story follows Deacon, a lacklustre fisherman, as he finds himself face-to-face with a grotesque sea creature who turns out to be his childhood betta fish. Through nuanced gestures and awkward conversation, we are given a glimpse into the realities of losing touch with someone you love, to soon discover that sometimes letting go is more important than holding onto the fantasy of what could have been.
 

	&#38;nbsp; &#38;nbsp; &#38;nbsp;&#38;nbsp; &#38;nbsp; Sea Salt Friends &#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp;&#38;nbsp;
&#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp; Justin De Leon&#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp; 2023


&#60;img width="1280" height="720" width_o="1280" height_o="720" data-src="https://freight.cargo.site/t/original/i/bd7d3beb5d2b4b82f3b3291cd4bfaffc91241adf14f563e76e4b2003c2c1369b/S18---But-I-Can-Talk-Now.png" data-mid="175403288" border="0"  src="https://freight.cargo.site/w/1000/i/bd7d3beb5d2b4b82f3b3291cd4bfaffc91241adf14f563e76e4b2003c2c1369b/S18---But-I-Can-Talk-Now.png" /&#62;
&#60;img width="1280" height="720" width_o="1280" height_o="720" data-src="https://freight.cargo.site/t/original/i/a577d2fe402c5aba4ebd774e69fb72ea20f7f95998bb0083439f633b6b7dbf24/S13---Deacon-Reaction.png" data-mid="175403287" border="0"  src="https://freight.cargo.site/w/1000/i/a577d2fe402c5aba4ebd774e69fb72ea20f7f95998bb0083439f633b6b7dbf24/S13---Deacon-Reaction.png" /&#62;

 &#38;amp;amp;amp;amp;amp;amp;amp;amp;amp;lt;iframe&#38;amp;amp;amp;amp;amp;amp;amp;amp;amp;gt;
 


	
The concept for Sea Salt Friends was created over two years ago but, due to timing and a need to improve his skill set, Justin shelved the idea. After diligently learning and honing his style he pitched the story as a graduation project with a personal challenge to see if he can produce an animated short entirely on his own. 

ABOUT

	Justin De Leon is an animator, illustrator and storyteller who began his creative journey during his early years attending the School of Interactive Arts and Technology at Simon Fraser University. Exploring&#38;nbsp;his craft in isolation, he developed an art style that combines bold colours, paper-like textures, and misshapen wide-eyed and wacky-looking characters in order to tell stories about the emotions and thoughts we often silence because we think no one is listening.


︎ justdeleon
︎ jujumaeks</description>
		
	</item>
		
		
	<item>
		<title>Reckoning of the Rift</title>
				
		<link>https://thisis499.cargo.site/Reckoning-of-the-Rift-1</link>

		<pubDate>Fri, 14 Apr 2023 16:10:21 +0000</pubDate>

		<dc:creator>This Is 499</dc:creator>

		<guid isPermaLink="true">https://thisis499.cargo.site/Reckoning-of-the-Rift-1</guid>

		<description>
	
Reckoning of the Rift is a narrative driven 2D side-scrolling action-adventure game that challenges players’ abilities to strategize for fast-paced combat and environmental obstacles. The game is the final installment of The Rift Saga; its narrative being a continuation of Mark, Hanna and Erika's previous projects: A Rift Awakening, Beyond the Rift, and Legacy of the Rift. It follows the legendary Ironhand family—all of whom possess extraordinary magical powers—and the conflicts that they face in the world of Wulfgard.

Download the game HERE
	Reckoning of the Rift &#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp;&#38;nbsp;
Hanna Luu, Mark Robles, Catelyn &#38;nbsp; &#38;nbsp; Sue, Erika Wang 
2023
&#38;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;lt;iframe&#38;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;gt;
 

&#60;img width="1920" height="1081" width_o="1920" height_o="1081" data-src="https://freight.cargo.site/t/original/i/cf460bfe48713f331c1819433ba392d4d27047f47e370d506981026cd04e41f6/suecatelynashley_213848_21399898_Reckoning-of-the-Rift-2-Combat-1-1.png" data-mid="175403063" border="0"  src="https://freight.cargo.site/w/1000/i/cf460bfe48713f331c1819433ba392d4d27047f47e370d506981026cd04e41f6/suecatelynashley_213848_21399898_Reckoning-of-the-Rift-2-Combat-1-1.png" /&#62;&#60;img width="1172" height="302" width_o="1172" height_o="302" data-src="https://freight.cargo.site/t/original/i/0f8ec0a96bd27d86c8d83a919bf61ba95c7f92a6004c9d619b1fd4e13ce19ec5/suecatelynashley_213848_21399899_Characters-1.png" data-mid="175403066" border="0"  src="https://freight.cargo.site/w/1000/i/0f8ec0a96bd27d86c8d83a919bf61ba95c7f92a6004c9d619b1fd4e13ce19ec5/suecatelynashley_213848_21399899_Characters-1.png" /&#62;

ABOUT
Hanna Luu
Hello! I’m Hanna Luu, a video editor &#38;amp; sound designer based in Vancouver, BC, Canada. Growing up as an avid video gamer, I have always been fascinated and passionate about how interactive media, sound, and moving imagery can work together to create immersive storytelling experiences.


︎&#38;nbsp;hanna.luu27@gmail.com 
︎&#38;nbsp;hannaluu.com


Mark Robles
Hello there! I’m Mark Robles and I am a game designer based in BC, Canada. I played many genres of games when I was little, and would always be immersed in the worlds I was exploring. As such, I became interested in unravelling the systems, mechanics, and user experiences that make a game fun and memorable - and I aspire to reflect that in my work. &#38;nbsp;


︎&#38;nbsp;markrainrob@gmail.com
︎ markerpens


Catelyn Sue
Hello! I'm Catelyn Sue, a digital designer and illustrator based in Vancouver, BC, Canada. I love designing interfaces and experiences based on research, and do a little bit of publishing design and zinemaking on the side.

︎&#38;nbsp;catelynasue@gmail.com︎&#38;nbsp;catelynsue︎ catelynasue


Erika Wang
 Hi! I’m a Vancouver-based designer and I was responsible for all the artwork &#38;amp; sprite animations for Reckoning of the Rift. I have a soft spot for video games with hand-drawn 2D animations, and am secretly hoping that we’ll get more of them again in the future!︎&#38;nbsp;erikaw@sfu.ca︎ erika.wang

</description>
		
	</item>
		
		
	<item>
		<title>Moniker Mimicker</title>
				
		<link>https://thisis499.cargo.site/Moniker-Mimicker-1</link>

		<pubDate>Fri, 14 Apr 2023 16:10:20 +0000</pubDate>

		<dc:creator>This Is 499</dc:creator>

		<guid isPermaLink="true">https://thisis499.cargo.site/Moniker-Mimicker-1</guid>

		<description>
	Born from a love of prints and artful things, Moniker Mimicker is a series of web tools that playfully introduce users to the art of risograph printing. The Reverse Riso deconstructs riso-printed materials, while the Riso Simulator walks users through a digitised process of risograph printing.&#38;nbsp;Working alongside local risograph print studio, Moniker Press, Ashley and Joanni were interested in exploring a value-driven design process. Their final product engages users in both passive and active learning with the aim of making the magic of risograph printing both known and accessible.

	Moniker Mimicker &#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp;&#38;nbsp;
Joanni Sales, Ashley Yien2023




&#60;img width="1499" height="1006" width_o="1499" height_o="1006" data-src="https://freight.cargo.site/t/original/i/0564811720b520f036fa7aeb1f704f1c4bf4bc1c7b6b7fcfdf8c51da98ea9688/salesjoanni_157572_21400015_landing-pagea.jpg" data-mid="175418961" border="0"  src="https://freight.cargo.site/w/1000/i/0564811720b520f036fa7aeb1f704f1c4bf4bc1c7b6b7fcfdf8c51da98ea9688/salesjoanni_157572_21400015_landing-pagea.jpg" /&#62;
</description>
		
	</item>
		
		
	<item>
		<title>To Live in Harmony</title>
				
		<link>https://thisis499.cargo.site/To-Live-in-Harmony-1</link>

		<pubDate>Fri, 14 Apr 2023 19:12:44 +0000</pubDate>

		<dc:creator>This Is 499</dc:creator>

		<guid isPermaLink="true">https://thisis499.cargo.site/To-Live-in-Harmony-1</guid>

		<description>
	
To Live in Harmony is a zine reflecting on Japanese-English bilingual typography as a symbol of hybrid cultural identity and peaceful coexistence for Vancouver’s Japanese community. The work explores the challenges of designing across two writing systems and recognizes an imbalance in the availability of Latin-based typefaces to Japanese scripts. Presenting seven bilingual font pairings, To Live in Harmony seeks to bridge this gap; finding ways to bring two languages and cultures together more harmoniously without compromising the beauty of their respective characters.


	To Live in Harmony: 
Notes on Japanese-English Bilingual Typography &#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp;&#38;nbsp;
Audrey Chow
2023
&#60;img width="3568" height="3210" width_o="3568" height_o="3210" data-src="https://freight.cargo.site/t/original/i/aebf95dcfc43a9be04c334363ff62aad47fdf631e826eff8fb62e153b504400d/covera.jpg" data-mid="175420457" border="0"  src="https://freight.cargo.site/w/1000/i/aebf95dcfc43a9be04c334363ff62aad47fdf631e826eff8fb62e153b504400d/covera.jpg" /&#62;&#60;img width="2048" height="2048" width_o="2048" height_o="2048" data-src="https://freight.cargo.site/t/original/i/bb9668cc654cd7ddf51dd347c73c0254e6f7f2ffbf4df556be8356e6529320ff/contentsa.jpg" data-mid="175420267" border="0"  src="https://freight.cargo.site/w/1000/i/bb9668cc654cd7ddf51dd347c73c0254e6f7f2ffbf4df556be8356e6529320ff/contentsa.jpg" /&#62;</description>
		
	</item>
		
		
	<item>
		<title>Resituated</title>
				
		<link>https://thisis499.cargo.site/Resituated-1</link>

		<pubDate>Fri, 14 Apr 2023 19:25:02 +0000</pubDate>

		<dc:creator>This Is 499</dc:creator>

		<guid isPermaLink="true">https://thisis499.cargo.site/Resituated-1</guid>

		<description>
	Resituated explores a posthumanist future imaginary that offers a glimpse into a fictional grassroots society who devote their lives to living in balance with all that surrounds them. Using designed objects and storytelling, the project reveals the coming-of-age ceremony of the Summit Heights peoples where young members are gifted their very own power loom kit to symbolize and support the relationality between protection of land and body. The kits contain all manner of materials required to grow a local powerloom, from seeds of a Douglas fir and stinging nettle, to a bar of beeswax, along with instruction guides for planting and sourcing resources. The kit also features a short story that is integral to the Summit Heights culture and contributes to the budding post-humanist mindset for children to preserve their ecosystem within the community. Representing the higher concerns of the Summit Heights Society the project asks: What are ways to live in a posthumanist world?
 

	&#38;nbsp;Resituated &#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp;&#38;nbsp;
Sarah Daniels, Clare Huang, Rishabh Johri, Denisa Marinescu2023
&#60;img width="2952" height="3376" width_o="2952" height_o="3376" data-src="https://freight.cargo.site/t/original/i/af43adbcaacc3d7b2a1c940a8ae2ae76ac4f804c47cb01d9cba50020fc8717f6/Main-Picture.png" data-mid="178359864" border="0"  src="https://freight.cargo.site/w/1000/i/af43adbcaacc3d7b2a1c940a8ae2ae76ac4f804c47cb01d9cba50020fc8717f6/Main-Picture.png" /&#62;



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The Influence of Posthumanist Design on Senior Design StudentsAs senior design students, exploring posthumanism can provide a new perspective on the impact of our designs on the world as a whole. By considering the experiences of non-human entities, we can broaden our understanding of the relationships between humans and the environment. This shift in focus can lead to innovative and sustainable design solutions that benefit both humans and the planet.The Psychological Barrier in Human-Centered DesignThe idea of human-centered design has planted a psychological barrier in designers' thinking process, leading them to only cater to the immediate audience rather than all potential audiences in a process. By challenging this norm, we can break down these barriers and create designs that are inclusive and beneficial for all entities involved. Posthumanism allows us to question the traditional notions of design and approach it from a more holistic perspective.

Posthumanism and SustainabilityIn our project, posthumanism begins with sustainability. By designing with a focus on sustainability, we can create a more equitable and just society that takes into account the needs of both humans and the environment. This approach encourages us to question our assumptions and rethink our design practices, leading to more innovative and responsible solutions.

The License to Question&#38;nbsp;Part of our role as designers can be to engage people to question things that have been normalized in their lives. By challenging the status quo and pushing boundaries, we can create designs that are thought-provoking and impactful. This approach can lead to more meaningful and engaging designs that create a dialogue and inspire change.


ABOUT
Sarah Daniels
 As an experience designer motivated to better understand the relationalities of a more than human world, with accompanying skills in visual design and research, my pursuits in design aim to equally consider the interactions of and with humans and nonhumans. I believe design has forever driven societal evolution and will continue to foreshadow our future - it is the creation of things, who they are for, how they are used, and the impacts they have that dictate how users and those affected will view and experience the world. My advocacy for posthumanist theory along with strengths in interpersonal relations help me to design experiences that address small and large scale problems with small and large scale audiences.

︎ sarah-daniels-design


Clare Huang 
A user experience and content designer passionate about learning how others perceive and live within theworld. I am always up to the challenge of discovering new methods to improve the ways we live, through well informeddesign and in-depth research. To understand those who I design for, I find it essential to slow down, be empathetic, tolisten carefully and enjoy the value of the process of dissecting problems.

︎ clareshuang


Rishabh Johri
I am an entrepreneurially minded problem solver currently pursuing a degree in design and marketing. As aposthumanist designer, I am passionate about spearheading challenges identified in analytics and exploring innovativeways to optimize and enhance conversation-driving content. With both personal and internship experience under my belt, Iam eager to grow small projects while not being afraid to take risks. I firmly believe that the future of design lies in theintersection of human and technological capabilities, and I am excited to be at the forefront of this emerging field. 
︎ rishabh-johri-ba205877


Denisa Marinescu 
I’m a senior design student that is interested in gaining a deeper understanding of posthumanism andapplying it to my work. As an imaginative and creative person, I have been driven by my passion for design since an earlyage. During my practice, I strive to challenge current design norms and focus on providing sustainable design solutions. Ibelieve that design should consider the social, environmental and economic impact that a product has on the planet, aswell as promote change and foster a sense of community between people.︎ denisasart/499




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		<pubDate>Fri, 14 Apr 2023 16:10:23 +0000</pubDate>

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		<description>This digital exhibition showcases the 2023 graduate projects from SFU’s School of Interactive Arts and Technology.&#38;nbsp;These students engage with a range of mediums and interdisciplinary practices to explore subjects such as posthumanism, friendship, financial care, and much more.
 Click on the images below to discover the work of this group of&#38;nbsp; talented emerging designers.</description>
		
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